

Here are a few examples of how you might experience Requiem’s design goals in action during your play-through: New adventurers lack the skill and equipment to tackle the dangers of Skyrim. This distinction between ”harder” and ”more dangerous” is the key to Requiem’s magic - the end result is a more organic, believable world that boosts immersion by providing challenges that your character can only overcome by growing in power and adapting to encounters in real time. However, compared to simply changing the difficulty setting to make enemies deal more damage and be harder to kill, Requiem’s extensive changes are designed to make the game world more dangerous, in a logical and immersive fashion. That being said, Requiem does increase the difficulty greatly compared to vanilla. It is not intended to serve as a difficulty mod, or to turn Skyrim into a hardcore-only experience. But we imagine that if you only wanted a few aspects of what Requiem does, it’s likely that you’d probably use a smaller mod package in the first place! There are a few common misconceptions about Requiem.

You can learn more about them in the readme.

And three, while the mod is not modular, Requiem features several user-requested options found in the Mod Configuration Menu. This ensures that everything in the game intertwines correctly, that everything fits perfectly together as intended. esps is intended, and the whole mod consists of a single. A few things worth mentioning up front: One, Requiem requires a new game - the changes made by Requiem are far too extensive to apply to an existing save file. Taken as a whole, Requiem creates a vastly different playing experience compared to vanilla Skyrim - it encourages more intelligent, tactical play, allows for creative, emergent game styles, and gives the player a much more enriching and rewarding path of character growth inside the game world. Perhaps most importantly, it also completely delevels the game world’s challenges and rewards. This mod changes nearly every aspect of the vanilla game, including basic gameplay concepts such as combat, magic and player statistics, rebalances items across the game world, introduces interface and aesthetic treatments, and so much more. Built and developed by a small team of dedicated modders, writers and testers - the Requiem Dungeon Masters - Requiem is the result of several thousand hours of continual development and refinement. Preface Requiem started as a personal project to turn Skyrim into a more realistic, internally consistent roleplaying experience. If you know neither yourself nor your enemy, you will always endanger yourself. If you only know yourself, but not your opponent, you may win or may lose. So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
